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Objects, Classes, OOD and OOP - Object-oriented analysis, object-oriented design (OOD) and object-oriented programming (OOP) are based on entities known as objects. An object has a state (whose representation is hidden) and a defined set of operations that operate on that state.
The state is represented as a set of object attributes. Operations associated with an object provide services to other objects (clients), which request these services when some computation is required. The fundamental idea behind object-orientation is to combine into a single unit both data and the functions that operate on that data ( encapsulation). An object’s functions or methods are the means of accessing that data. This data is actually hidden from the user or other programs. Each object is an instance of a class. A class definition totally defines the behavior and attributes of objects of that particular class.
(Reminder) Some definitions: o Object. Objects encapsulate data and operations that need to be performed on that data. Objects have interfaces that only allow authorized operations to be performed on data (generally known as the access methods.) Thus data remains safe from malicious or inadvertent changes. Once defined, objects can be used as basic data types within a program.
An object has a state, presents an interface and exhibits a behavior. The state is determined by the value of the object’s internal data, which results from the operations performed on that data by changing its state.
The variables representing the internal state of an object are called instance variables. The collection of methods determines the object’s interface and behavior.
Also called: class object or class instance; variable of type class o Class. A class is a generalized description of the characteristics of similar objects. It is a template from which objects may be created by invoking certain methods called the constructor methods. Constructor methods are generally called automatically when an object is instantiated and serve to allocate memory, initialize object state, etc. Similarly, when these objects are destroyed, destructor methods are automatically invoked which are generally used to release the allocated memory, close open files, perform garbage collection etc.
Objects of the same class have common operations and therefore uniform behavior. Classes have one or more interfaces that specify the operations accessible to clients through that interface. A class body specifies code for implementing operations in the class interface. Messages are signals sent from one object to another that request the receiving object to execute one of its methods.
Messages are similar to function/method calls, i.e., they tell an object which service or state change it should perform. Methods are procedures contained within an object that are executed in response to a message.
Depending upon the language, most or all of the communication between objects takes place by sending messages that invoke methods. OOD o First step in the problem-solving process with an object-oriented approach = identify the components ('objects') which form the basis of the solution, and determine how these objects interact with each other. Example: video store inventory application - objects: videos and customers.
O Next step: Specify for each object the relevant data and possible operations to be performed on that data. Example: video store inventory application - the data for a movie object may include the movie title, year released, type of movie, director, starring actors, number of copies in store, etc.
Some operations on a movie object may include: how many copies not rented, list info for a movie, list info for movies with a common property (query), etc. O Remember that the fundamental idea behind object-orientation is to combine into a single unit both data and the methods that operate on that data. In OOD, the final program is a collection of interacting objects.
O OOD has 3: 1. Encapsulation 2.
Polymorphism 3. Inheritance - A programming language that implements OOD is called an Object-Oriented Programming (OOP) language. Advantages/Disadvantages of OOP Advantages: Re-use of code. Linking of code to objects and explicit specification of relations between objects allows related objects to share code.
Encapsulation and weak coupling between objects means class definitions are more likely to be re-used in other applications. Objects as well as procedures become likely candidates for re-use. The enforcement of a consistent interface to objects lessens code duplication.
Ease of comprehension. Objects relate more closely to real world entities. It, therefore, becomes easier to model the user domain as a set of interacting objects, and then transform that model into a suitable application using an object-oriented programming language. As the data and operations are hidden inside an object, programmers need not worry about unnecessary details while building an application.
They need only concern themselves with the interfaces to that object. Object- orientation, therefore, tends to reduce complexity to a considerable extent. The code and the data structures associated with it can be set up to closely mimic the generic application concepts and processes.
High-level code could make some sense even to a non-programmer. The analysis/design/coding phases in application development become more seamless since they can all deal with the same concepts. Ease of fabrication and maintenance (redesign and extension) facilitated by encapsulation, and data abstraction - very clean designs.
When an object is going into disallowed states, only its methods need to be investigated. This narrows down the search when debugging. Disadvantages: Resource Overload. Since an object-oriented program has a much greater processing overhead than one written using traditional methods, it may work much more slowly. It is not easy to produce reusable objects between applications when inheritance is used. This is because it makes their classes closely coupled to the rest of the hierarchy.
With inheritance, objects can become too application specific for reuse. It is not easy to link together different hierarchies - more difficult to coordinate very large systems. Message passing between many objects in a complex application can be difficult to trace and debug. Nevertheless, all of these problems are easily outweighed by the potential benefits of object-oriented technology. Object-Oriented Design: Basic Principles - Encapsulation o Definition: The ability to combine data and operations in a single unit (classes). An object therefore becomes a self-contained entity. Operations can directly access the data, but the internal state of an object cannot be manipulated directly.
O Encapsulation is a form of information hiding (Information hiding = a form of abstraction - separating the description of how to use a class from the details of the class’ implementation). Encapsulation allows changes to be made to the implementation of a system with minimal effects on the end user. It is a technique by which data is packaged together with its corresponding procedures (methods).
The state data in an object is said to be encapsulated and therefore hidden from the outside world. This means that the internal data of an object can only be accessed through the message interface for that object. The way in which the internal data is accessed is hidden from the client. This is because it is neither required nor is it convenient that the designer of the application should be aware of the internal implementation details of the method invoked by a message. O Encapsulation is implemented using access control by using access/visibility modifiers (public - accessible by everyone, in particular public members are available to the client programmer; private - accessible only by the methods within the class; protected - to be discussed later) o Encapsulation separates interface from implementation § Interface: The visible parts of the class; they can be used and/or changed by the client/programmer. A class interface is defined by its public methods.
§ Implementation: The hidden parts of the class; they can be changed by the class creator without impacting any of the client code. In other words, the implementation cannot be corrupted by the client programmer. Private instance variables hide implementation details, promoting encapsulation.
O NOTE: In general you should NOT provide accessors and mutators for all private instance variables. Encapsulation is best served with a limited class interface. O Advantages of using encapsulation: § Programmers that use a class do not need to know how the class is implemented, only how to use it § The information the client programmer needs to use the class is kept to a minimum § Class implementation may be changed with no impact on those who use the class - Polymorphism o Definition: The ability to use the same expressions to denote different operations. Polymorphism is a word of Greek origin that means having multiple forms. O Polymorphism refers to the ability to hide different implementations behind a common interface.
With polymorphism, the same message can be interpreted differently by objects of different classes and therefore produce different but appropriate results. One of the most common examples of polymorphism is method overloading. An overloaded method appears to perform different activities depending upon the kind of data sent to it. The computer treats overloaded functions separately on the basis of the number of arguments and their types. Overloaded methods can simplify the task of a programmer by reducing the number of method names to be managed.
O Polymorphism further reduces programming complexities by allowing common and unified interfaces for related operations. Inheritance o Definition: Inheritance = the ability to create new data types from existing data types (in particular, create new classes from existing classes). In other words, specialized objects may be derived from more generic classes of objects.
O Inheritance is a mechanism through which class definitions can be built up from other class definitions. If a class definition specifies a use of another class definition, it inherits the definition and may then customize this by adding further attributes and operations of its own. Moreover, the inheriting or the child class may redefine operations inherited from the parent class. O Multiple inheritance is also possible in which the class has several parents and it inherits the properties of all its parents (supported by C, NOT supported by Java). The parent class is also known as a superclass whereas the child class may also be referred to as a subclass or a derived class. O With single inheritance (supported by Java), an inheritance hierarchy or tree is created.
Here a class can inherit attributes from a single superclass. O With multiple inheritance, an inheritance network evolves rather than an inheritance hierarchy or an inheritance tree. O Effective software development relies on reusing existing code and inheritance is a useful mechanism for supporting code reuse. However, as classes are reused by implementing subclasses, the classes become more complex and more difficult to understand individual components.
Great, your contains between 70 and 320 characters (spaces included). A good meta description acts as an organic advertisement, so use enticing messaging with a clear call to action to maximize click-through rate.
They allow you to influence how your web pages are described and displayed in search results. Ensure that all of your web pages have a unique meta description that is explicit and contains your (these appear in bold when they match part or all of the user’s search query). Check your Google Search Console account (Click 'Search Appearance', then 'HTML Improvements') to identify any issues with your meta descriptions, for example, they are too short/long, or duplicated across more than one page. Allows you to add a description to an image.
Since search engine crawlers cannot see images,. Alternative text also helps makes an image more likely to appear in a Google image search and is used by screen readers to provide context for visually impaired users. It looks like you're missing alt text for several images on your page.
Check the images on your website to make sure accurate and relevant alternative text is specified for each image on the page. Try to minimize the number of alt text characters to 150 or less (including spaces!) to optimize page load times. A low number can indicate that bots are unable to discover your pages, which is commonly caused by bad site architecture & internal linking, or you're unknowingly preventing bots and search engines from crawling & indexing your pages. An unusually high number could be an indication of duplicate content due to URL parameters. Make sure your website's is present and that you've submitted it to the major search engines.
To your website's internal pages will also help bots to discover, them, while building authority to help them rank in search results at the same time. Check Index Status and Crawl Errors in to track the status of your crawled/indexed pages.
If you use parameters in your URL like session IDs or sorting and filtering, use the tag to tell search engines which version of those pages is the original. We've discovered%(IndexedPagesCount)s pages on%(domain)s in Google's index. To make sure all of the pages on%(domain)s are crawled and indexed, create and submit an to the major search engines. To your internal pages will also help search engines find, them. Nofollow links from reputable forums, discussion boards and social media will also help crawlers find and index your pages. Check Index Status and Crawl Errors in to track the status of your crawled/indexed pages.
This value is called 'link juice'. A page's link juice is split between all the links on that page so lots of unnecessary links on a page will dilute the value attributed to each link. There's no exact number of links to include on a page but best practice is to keep it under 200. Using the attribute in your links prevents some link juice, but these links are still taken into account when calculating the value that is passed through each link, so using lots of NoFollow links can still dilute PageRank. Contain the list of your URLs that are available to index and allow the search engines to read your pages more intelligently. They can also include information like your site’s latest updates, frequency of changes and the importance of URLs.
Be sure to only include the pages you want search engines to crawl, so leave out any that have been blocked in a robots.txt file. Avoid using any URLs that cause redirects or error codes and be sure to be consistent in using your preferred URLs (with or without www.), correct protocols (http vs. Https) and trailing slashes. You should also to point search engine crawlers to the location of your sitemap. URL parameters are used to track user behaviors on site (session IDs), traffic sources (referrer IDs) or to give users control over the content on the page (sorting and filtering).
The issue with URL parameters is that Google sees each unique parameter value as a new URL hosting the same thing - meaning you could have a duplicate content problem. Sometimes, it’s able to and group them together. It then algorithmically decides which URL is the best representation of the group and uses it to consolidate ranking signals and display in search results.
You can help Google recognize the best URL by using the rel='canonical' tag. Use the in Google Search Console to tell Google how your URL parameters affect page content and how to to crawl URLs with parameters.
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A descriptive URL is better recognized by search engines. A user should be able to look at the address bar and make an accurate guess about the content of the page before reaching it (e.g., Keep in mind that URLs are also an important part of a comprehensive.
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I have built a new gaming pc and now I want to boot Windows 8(.1).I download the most games cracked and I have heard that you can't play cracked games on Windows 8(.1)(on my old pc with windows 7 I could).Is that right or I can install Windows 8(.1)? 2 answers Last reply Dec 28, 2014 Best Answer. So that's why I'm saying you need high seeders cuz you know. You want to download it quick and play it as.
Welcome, to the personal and portfolio site of Devon Harpley. Video samples of my work can be found in the Projects section, along with a brief description on the purpose of each project, aspects I worked on, and any partnerships. Planet Towor is my Capstone game for my final year in college.
It is a Science Fiction Tower Defense being built using UDK. It is a work in progress and the current video does not accurately represent the current state of the game. Just Metal is a flash game, and flash site that I made in my second semester of college. Its purpose was a generic styled light-hearted attempt at promoting metal music and poke fun at other genres in the process. This is my final assignment for my physics and math course, using UDK and nVidia physx lab to simulate destruction of a wall via an external force (gun, and rolling ball). As well as hinges and the default fracturing capeabilites of UDK. Zombie Hurdles is an android game that a group of friends and I made during the Great Canadian Appathon (hackathon).
A 48hr marathon to make a video game app in a group no larger than 4 people. The theme of the game is announced only a few hours before the marathon starts, anything goes as long as it is part of the theme. Our group consisted of 4 programmers, I did the majority of the art, as well as the obstacle and item logic part of the programming. We used the E3roid engine and came up with a game in which you play a zombie, and the objective is to chase a human while jumping hurdles and collecting the scent of the human to go faster, all the while having to maintain touching the 4 corners of the screen at random times to keep your character moving.
Video coming soon. This 'game' was built on my free time in fourth semester. I used OpenGL with some assorted libraries to load in 3d models, and the heightmap. A later version was turned into a network game, but that version used TCP to send the positions back and fourth between clients and was more of a failure due to too much lag (learning experience). Video coming soon.
iZim is an android game I made for my mobile development class (specifically android) as a homage to the great show Invader Zim. I used the E3roid engine. Video coming soon.
Disgruntled Octoid is an iPhone game where you play an octopus and try to catch the fish swimming around within the time limit. The fish will swim away from your character and flock together using Boid Rules (Separation, Cohesion, and Alignment). This game was made in collaboration with Wladyslaw Bronowicki. Gameplay Screenshots: - Not on App store yet - I am a passionate gamer, and motivated programmer. Currently I am attending Humber College and finishing my last year in Game Programming.
When I was young my brother introduced me to video games and how fun they can be. I can remember watching him play Warcraft Orcs and Humans and just loving every second of it. At that time I had no idea how something like that could be made, and it wasn't until high school that I had a very rudimentary knowledge of how.
Of course once I got to college I figured out I knew nothing, and since then have enjoyed every minute of creating something from nothing. Thanks for visiting! Please contact me! Your First Name: Your Last Name: Your Email Address: Confirm Your Email Address: If winter is cold, summer is? Leave below blank Message.