. Known Plugin Command Conflicts NOTE: The plugins listed here override Essentials. Normally, if a plugin has conflicting commands, Essentials will override them. You can allow Essentials to attempt to override conflicting commands using the overridden-commands: settings in the plugins/Essentials/config.yml → /heal, /god, are overridden by WorldGuard. → /info, /ext, /tree, are overridden by WorldEdit.
→ /Any CommandBook command but fun class ones, are overridden by CommandBook. Installing Essentials Plugins. Make sure your server is not running.
Open the zip archive. Extract the.jar files you want from the archive, into your plugins directory. ( NOTE: not the target folder, but the.jar files themselves.). TIP: On Linux, you can do this easily by downloading Essentials.zip to your plugins directory, then typing in the terminal unzip -j /plugins/Essentials.zip to ignore the subdirectories, where is the directory your plugins folder is in. Remove unwanted plugins.). Start the server. If you made a backup of your config.yml file, stop the server and edit the newly generated config.yml file with only what you need, from the backup.
Start the server.
Contents. Global Meta Data ALL items can have a Name and Lore (or description) applied to them. You can use an underscore ' to create a space and a pipe ' ' within lore to create a new line. You can also use the Essentials colour syntax to colour this meta information as seen below. Name Provide a name for the item which is shown in inventory tooltips and hotbar descriptions.
You can use normal Essentials colour codes. Name: /i dsword 1 name:&fThe&4Monster&fmash Lore Otherwise known as a description, sets text for the item which is shown in inventory tooltips and hotbar descriptions. You can use normal Essentials colour codes, and for new lines. Lore: /i daxe 1 lore:KHobbits'banhammer /i bow 1 name:Mightytwang lore:Through the ages Permissions. essentials.itemspawn.meta-title.
Minecraft Essentials Commands
essentials.itemspawn.meta-lore Usage in Kits. See also: Creating custom books is possible by using the book.txt file in the Essentials plugin root folder. In this file you can create a named section or chapter which starts with #. These can then be used in item meta using book: Essentials comes with a example book, in /kit color, but can also be spawned using the example command below.
In the example book.txt, the chapter 'Colors' can be spawned by using book:Colors. See book example book: Examples /i writtenbook 1 title:&4Book&9o&6Colors author:KHobbits lore:Ingamecolorcodes book:Colors Permissions.
essentials.itemspawn.meta-title. essentials.itemspawn.meta-author. essentials.itemspawn.meta-lore. essentials.itemspawn.meta-book. essentials.itemspawn.meta-chapter-chapter Potions Potion meta data takes 3 parameters, 'effect', 'power' and 'duration' or shorthands of 'e', 'p' and 'd' respectively. All 3 parameters are required and need to be in this order. For multiple potion effects repeat the series (see below for exmaples).
Potion Meta Effect speed slowness haste fatigue strength heal harm jump nausea regeneration resistance fireresist waterbreath invisibility blindness nightvision hunger weakness poison wither healthboost absorption saturation Effect Any number of different potion effects can be simultaneously active on a player, even in the case of opposite potion effects such as Strength and Weakness. It is not possible to apply the same potion effect multiple times, however, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of using a potion that applies an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration if the new effect is of equal or greater level. An attempt to use a potion that applies a weaker version of an already-active effect consumes the potion but does not apply the new effect. Effect: effect:speed Power The power or level for the potion effect.
This can also be a negative value which essentially inverts the effect. Jump becomes lower in height, heal actually causes damage, etc etc. Power:-127 to 128 power:2 Duration Provided as seconds. Duration: duration:120 Examples /i potion 1 effect:speed power:2 duration:60 /i potion 3 effect:heal power:1 duration:240 effect:jump power:50 duration:30 Permissions.
essentials.potions.potionname. essentials.potions.multiple Leather Armor Leather armor can be coloured by crafting dyes in with a piece of leather armor, alternatively they can be acquired using /give, /i commands or in. Note, the syntax for colours varies slightly from that of Fireworks above as it is provided in comma separated RGB format (0-255). Color:, You can test out your colors by using color:226,29,34 Examples /i leatherhelmet 1 name:ARaspberryBeret color:199,44,72 lore:Thekindufind inasecondhandstore Mob Heads There are five variants of mob heads: Skeleton, Wither Skeleton, zombie, human and Creeper. Head types Provided as either an id with an integer 0-4 (eg. 397:2) or with the values below. 397:0-4 or skeletonhead witherhead zombiehead humanhead creeperhead Player heads For 397:3 or 'humanhead' above, an extra argument is provided for player/owner.
397:3 1 player:Notch Examples /i 397:1 1 /i witherhead 1 /i 397:3 1 player:Khobbits Tool durability It is also possible to spawn tools with a pre-defined durability level, that is to say how 'worn' the item in question is. Refer to the table below.: Tools usage table Gold 33 uses Wood 60 uses Stone 132 uses Iron 251 uses Diamond 1562 uses Examples /i 279:780 1 /i goldpickaxe:32 1.